Default iPad Screen: The Screen to display when an iPad-sized device is used.Set this to "None" to prevent the app from working on an iPhone. Default iPhone Screen: The Screen to display when an iPhone-sized device is used.
#Xojo ios view activate code
UnhandledException: Called when an exception was raised in any of your code and the exception was not handled by its own Try.Catch block.Open: Called when your application first starts.LowMemoryWarning: Called when iOS is running low on memory.The Application class for an iOS application has event handlers. For example, to refer to the property UserName added to the App object in a class of the project, you would write: Use the App prefix to refer to public properties and methods elsewhere in your code. You can add events, properties and methods to the App object. You use it to specify the default screen layouts for the devices. For an iOS project, the App object is a subclass of iOSApplication. The App object work similarly to how it works for desktop and web projects. Keep in mind that the app will still run on the iPad, but will do so by running the iPhone screen in the iOS "scaled" mode.
If you do not want the app to run natively on an iPad, select "None" for the Default iPad Screen App property. To prevent an app from working on iPhone, select "None" for the Default iPhone Screen App property. In particular, the iPhone 5 size is required in order for an iOS app to fill the screen on iPhone 5 and larger devices. There are a variety of sizes for all the devices.
Typically these are screen shots of your empty View so that it makes it look like your app is starting quickly, but they can be almost anything. Launch images are used kind of like a "splash screen" while the app is actually launching.